Version history

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Revision as of 01:39, 22 April 2020 by David (Talk | contribs) (1.5.0 release notes)

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1.5.1 release notes

  • Upgraded project to Unity 2019.3.9.

1.5.0 release notes

  • Upgraded project to Unity 2019.3.7.
  • Updated Unity Ads integration to work with the latest version of the Advertisement library.

1.4.1 release notes

  • Fixed level scrolling not working after completing all levels.

1.4.0 release notes

  • Upgraded project to Unity 2018.4.0.

1.3.4 release notes

  • Upgraded project to .NET 4.x.

1.3.3 release notes

  • Fixed display bug with the level stars when 0 stars were obtained by the player.

1.3.2 release notes

  • Fixed collectables incorrectly animating their position very slightly over time.

1.3.1 release notes

  • Fixed in-game boosters being able to be applied over existing boosters.
  • Fixed level 80 button pointing to level 76 by mistake.
  • Tweaked lose popup sound.

1.3.0 release notes

  • Upgraded project to Unity 2018.3.0.
  • Moved the editor tools to the Tools menu option.

1.2.9 release notes

  • Upgraded project to Unity 2018.2.18.

1.2.8 release notes

  • Fixed lives system not updating correctly when the game goes to background on mobile platforms.

1.2.7 release notes

  • Upgraded project to Unity 2017.4.0 LTS (you can find more information about Unity LTS releases here).
  • Fixed exception happening when running under .NET 4.x.
  • Added resolution utility to the editor.

1.2.6 release notes

  • Added player preferences tab to game settings editor (useful for testing).

1.2.5 release notes

  • Removed the unnecessary loading popup for IAP purchases on Android.

1.2.4 release notes

  • Levels with collectables do not generate more collectables than those strictly required now.
  • Fixed player input spamming.

1.2.3 release notes

  • Fixed rare bug with the level scene scrolling.

1.2.2 release notes

  • Fixed the level scene clouds not working in Unity 2017.3.

1.2.1 release notes

  • Boosters are chained now.

1.2.0 release notes

  • Implemented booster combos.

1.1.0 release notes

  • Implemented support for rewarded ads via Unity Ads.
  • Implemented support for in-app purchases via Unity IAP.
  • Implemented level penalties: you can optionally apply a penalty (in time or moves) to the player when he misses a match.
  • Level scores are stored in PlayerPrefs now.
  • Fixed bug that caused the background that fades in when buying a booster during a game to never disappear when placing the booster very quickly.

1.0.1 release notes

  • Fixed bug that caused the level limit to be negative sometimes.
  • Fixed some animator warnings.

1.0 release notes

  • Initial release.