Difference between revisions of "Trivia Quiz Kit Editor"
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Please note that the first row of the .CSV file is ignored, as it is intended to showcase the names of every field. If you want to further customize the .CVS importing funcionality, you can find the code in the ''QuestionsTab'' script (located in the ''Scripts/Editor'' folder). | Please note that the first row of the .CSV file is ignored, as it is intended to showcase the names of every field. If you want to further customize the .CVS importing funcionality, you can find the code in the ''QuestionsTab'' script (located in the ''Scripts/Editor'' folder). | ||
− | '''IMPORTANT:''' The kit was originally developed on Mac OS, so you need to make sure the encoding of your .CSV file is set to Mac OS if you are running the kit on a different operating system. | + | '''IMPORTANT:''' The kit was originally developed on Mac OS, so you will need to make sure the encoding of your .CSV file is set to Mac OS if you are running the kit on a different operating system. |
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Revision as of 00:02, 22 March 2021
ContentsIntroductionTrivia Quiz Kit includes a complete visual editor that allows you to easily define many properties of your game without the need for programming. You can access the editor via the Tools/Trivia Quiz Kit/Editor menu option. Game configuration tabThe game configuration tab allows you to specify many general properties of your game. The Asset field is where you put the GameConfiguration asset that will store the general properties of your game. We provide one by default; it is named GameConfiguration and is located in the TriviaQuizKit/Resources folder. Alternatively, you can create one from scratch by right-clicking on the project window and selecting the Create/Trivia Quiz Kit/Game configuration option.
CategoriesThe categories panel allows you to define the categories available in your game. Every category has a name and an associated image; both will be used at runtime in the game.
GameThe game panel allows you to define the following general game settings:
Regarding question packs: A question pack set is a group of question packs. We provide one by default; it is named QuestionPackSet and it is located in the TriviaQuizKit/Resources folder. Alternatively, you can create one from scratch by right-clicking on the project window and selecting the Create/Trivia Quiz Kit/Question pack set option. When you select a question pack set, you can set the question packs it contains in the inspector:
Game UI prefabsThe game UI prefabs panel allows you to define the UI prefabs to use for every type of question. The kit includes several ones by default (with image variations) that are located in the Trivia Quiz Kit/Resources/QuestionUI folder.
Questions tabThe questions tab allows you to create the available questions in your game. The Question pack field is where you put the QuestionPack asset that will store a group of questions. We provide one by default; it is named QuestionPack and it is located in the TriviaQuizKit/Resources folder. Alternatively, you can create one from scratch by right-clicking on the project window and selecting the Create/Trivia Quiz Kit/Question pack option. You can create as many question packs as you want; this is useful in order to provide some logical grouping if you have a lot of questions.
In order to create a new question, click on the + sign on the Questions list and select the type of question you want to create in the dropdown that will appear. If you want to delete an existing question, just select it and click on the - sign.
When you select a question, a detail panel will appear on the right side. This panel allows you to edit the specific information of that question:
In single-choice questions, the first answer is the correct one. In multiple-choice questions, the first X answers are the correct ones, where the number X is specified in the Corrects field. When you have many questions, it may be more convenient to use the .CSV importing functionality as opposed to entering every single question individually via the editor. This is the expected format of the .CSV file for every question type: Single choice questions Category,Question,Metadata,Answer,Answer,Answer,Answer,Answer Geography,Question 1,Metadata 1,Answer 1a,Answer 1b,Answer 1c,Answer 1d ... Multiple choice questions Category,Question,Metadata,NumCorrects,Answer,Answer,Answer,Answer History,Question 3,Metadata 3,1,Answer 3a,Answer 3b,Answer 3c,Answer 3d ... True or false questions Category,Question,Metadata,Answer Sports,Question 5,Metadata 1,TRUE ... Please note that the first row of the .CSV file is ignored, as it is intended to showcase the names of every field. If you want to further customize the .CVS importing funcionality, you can find the code in the QuestionsTab script (located in the Scripts/Editor folder). IMPORTANT: The kit was originally developed on Mac OS, so you will need to make sure the encoding of your .CSV file is set to Mac OS if you are running the kit on a different operating system. |