Single Player CCG Kit Version history

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1.08EA release notes

  • Buffs and debuffs stack by default now.
  • Fixed several issues with the card selection system.
  • Upgraded project to the latest version of the Entities package.

1.07EA release notes

  • Added "poison" debuff. It deals X points of damage to the target character when his turn begins.
  • Moved systems to the new SystemBase class.

1.06EA release notes

  • Added "weak" debuff. It removes 25% (rounding down) off the character's damage points.
  • Refactored status effects system to be more generic.

1.05EA release notes

  • Upgraded project to Unity 2019.3.0f6. This is the first official, stable release of Unity 2019.3, so we will keep it as the minimum required version for the foreseeable future.
  • Added a Material field to the card templates. This allows using custom shaders in the cards.

1.04EA release notes

  • Added "strength" buff. It adds +X to the character's damage points.
  • Improved the animation system of the player's hand cards to prevent artifacts in certain contexts.
  • Refactored the card effect resolution code into an independent ECS system.

1.03EA release notes

  • Simplified the "prepare content" installation into "build content". Please make sure to follow the updated installation instructions.
  • Fixed glow in hand cards not being updated when the player's mana changes.
  • Fixed bug that caused the card selection arrow to be able to select non-arrow cards.
  • Invalid entries are ignored now when loading the player's deck.

1.02EA release notes

  • Upgraded project to Unity 2019.3.0f5.
  • Added a "prepare content" step to the installation in order to avoid problems setting up the Addressable assets in the kit. Please re-install the kit on a new, empty project and make sure to follow the updated installation instructions.

1.01EA release notes

  • Added "draw X cards" card effect.
  • Made Addressables initialization code more robust.

1.0EA release notes

  • Initial Early Access release.