Difference between revisions of "Single Player CCG Kit Roadmap"

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(Planned features)
(Planned features)
Line 10: Line 10:
 
* ''Poison'' debuff.
 
* ''Poison'' debuff.
 
* Example map scene.
 
* Example map scene.
 +
* Card upgrades.
 
* Combat rewards.
 
* Combat rewards.
 
* Support for multiple enemies.
 
* Support for multiple enemies.

Revision as of 06:35, 21 December 2019

Single-Player CCG Kit is currently in Early Access. This means the kit is still in heavy development and its price is at a 50% off discount of its final price. New features will be added based on the most requested items by the community (with priority given to Early Access users).

Planned features

  • Draw cards effect.
  • Strength buff.
  • Weak debuff.
  • Poison debuff.
  • Example map scene.
  • Card upgrades.
  • Combat rewards.
  • Support for multiple enemies.
  • Triggered enemy actions (e.g., "When HP below 50, do X").
  • Hand, deck and discard pile view.
  • Player/enemy turn indicators.
  • Visual death FX?
  • Action triggers to extendable enums?
  • Move card effect resolution code to independent systems?