Difference between revisions of "Single Player CCG Kit Roadmap"

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(Planned features)
(Planned features)
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* <span style="background:#00FF00">''Weak'' debuff.</span>
 
* <span style="background:#00FF00">''Weak'' debuff.</span>
 
* <span style="background:#00FF00">''Poison'' debuff.</span>
 
* <span style="background:#00FF00">''Poison'' debuff.</span>
 +
* <span style="background:#FFA500">Hand, deck and discard pile view.
 
* Example map scene.
 
* Example map scene.
 
* Card upgrades.
 
* Card upgrades.
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* Support for multiple enemies.
 
* Support for multiple enemies.
 
* Triggered enemy actions (e.g., ''"When HP below 50, do X"'').
 
* Triggered enemy actions (e.g., ''"When HP below 50, do X"'').
* Hand, deck and discard pile view.
 
 
* Player/enemy turn indicators.
 
* Player/enemy turn indicators.
 
* Visual death FX?
 
* Visual death FX?
  
 
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Revision as of 09:20, 24 November 2020

Single-Player CCG Kit is currently in Early Access. This means the kit is still in heavy development and its price is at a 50% off discount of its final price. New features will be added based on the most requested items by the community (with priority given to Early Access users). We reserve the right not to add certain features at our discretion.

Planned features

Completed features are marked in green. Please note this list is not exhaustive and additional features may be added in the future. The Early Access period will finish once all the features that appear in this list are marked in green.

  • Draw cards effect.
  • Strength buff.
  • Weak debuff.
  • Poison debuff.
  • Hand, deck and discard pile view.
  • Example map scene.
  • Card upgrades.
  • Combat rewards.
  • Support for multiple enemies.
  • Triggered enemy actions (e.g., "When HP below 50, do X").
  • Player/enemy turn indicators.
  • Visual death FX?