Difference between revisions of "Single Player CCG Kit Roadmap"

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(Planned features)
(Planned features)
 
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* <span style="background:#00FF00">''Poison'' debuff.</span>
 
* <span style="background:#00FF00">''Poison'' debuff.</span>
 
* <span style="background:#00FF00">Hand, deck and discard pile view.
 
* <span style="background:#00FF00">Hand, deck and discard pile view.
* <span style="background:#FFA500">Example map scene.</span>
+
* <span style="background:#00FF00">Random map generation.</span>
* Card upgrades.
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* <span style="background:#00FF00">Support for multiple enemies.</span>
* Combat rewards.
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* <span style="background:#00FF00">Card upgrades.</span>
* Support for multiple enemies.
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* <span style="background:#00FF00">Combat rewards.</span>
* Triggered enemy actions (e.g., ''"When HP below 50, do X"'').
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* <span style="background:#00FF00">Player/enemy turn indicators.</span>
* Player/enemy turn indicators.
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Latest revision as of 07:16, 17 June 2021

Single-Player CCG Kit is currently in Early Access. This means the kit is still in heavy development and its price is at a 50% off discount of its final price. New features will be added based on the most requested items by the community (with priority given to Early Access users). We reserve the right not to add certain features at our discretion.

Planned features

Completed features are marked in green; work-in-progress features are marked in orange. Please note this list is not exhaustive and additional features may be added in the future. The Early Access period will finish once all the features that appear in this list are marked in green.

  • Draw cards effect.
  • Strength buff.
  • Weak debuff.
  • Poison debuff.
  • Hand, deck and discard pile view.
  • Random map generation.
  • Support for multiple enemies.
  • Card upgrades.
  • Combat rewards.
  • Player/enemy turn indicators.