Difference between revisions of "Master Server Kit Version history"

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(Version 1.17 (submitted and pending Asset Store review):)
(Version 1.17 (submitted and pending Asset Store review):)
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= Version 1.17 (submitted and pending Asset Store review): =
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= Version 1.17: =
  
 
* Fixed properties not being taken into consideration when joining a game via 'play now'.
 
* Fixed properties not being taken into consideration when joining a game via 'play now'.

Revision as of 06:58, 11 September 2018

Version 1.17:

  • Fixed properties not being taken into consideration when joining a game via 'play now'.
  • Added additional check when a player joins a game room to make the process more robust.

Version 1.16:

  • Minor changes to aid in customizations as per customer request.

Version 1.15:

  • Upgraded project to Unity 2017.4.0 LTS (you can find more information about Unity LTS releases here).
  • Moved User class to its own file.
  • Breaking change: ClientAPI is not a static class anymore.

Version 1.14:

  • Implemented custom logger component as a better alternative to Debug.Log for debugging.
  • Added the ability to specify the name, number of players and properties of games created via the "play now" functionality.
  • Added the ability to specify default values when retrieving player properties from the client side.

Version 1.13:

  • Implemented new methods in the client API that allow players to retrieve the values of properties from the database.
  • Improved the SQL database implementations by not caching the connections and properly disposing all related resources.
  • Added a 'game server registration id' field to the master server that can be used to prevent illegal game servers from being registered into the system.
  • Implemented a centralized way of providing a custom ConnectionConfig for all the servers and clients in the kit.
  • Removed the DisallowMultipleComponent attribute from the server addons so that user subclasses can be created.
  • Fixed wrong UNIQUE constraints for player properties in the SQL database implementations.

Version 1.12:

  • Added 'spawnGameServersInBatchMode' option to zone servers that allows spawning the game servers with the -batchmode -nographics command line arguments.
  • Disabled virtual reality support for the server binaries in the demo's builder script (as there can only be one VR-enabled executable running at a time).

Version 1.11:

  • Added experimental WebGL support.

Version 1.10:

  • Added MySQL database provider implementation.

Version 1.09:

  • Added a new version of the ClientAPI's CreateGameRoom method that accepts a list of properties.
  • Added hideWhenFull field to the game server component that allows game servers to be removed from the matchmaking results once they are full.

Version 1.08:

  • Upgraded project to Unity 5.5.2.
  • Implemented a "no database" provider as an in-memory alternative for player data storage.
  • Added a default path to binary to the zone server demo scene.
  • Added an explicit maximum number of connections to the master server.
  • Improved the error handling when spawning a new game server instance.
  • Removed redundant networkManager property from the game server.

Version 1.07:

  • Fixed bug that prevented new game server instances from being spawned after a while due to an accumulation of internal helper connections not being properly cleaned up.

Version 1.06:

  • Upgraded project to Unity 5.5.1.
  • Removed the authentication server and integrated its functionality into the master server.
  • Added the concept of zone servers, which allow you to distribute the game server load across different machines (useful for load balancing or region-based matchmaking).
  • Removed the configuration file. All the server settings can be modified visually via Unity's inspector now.

Version 1.05:

  • Several improvements in the matchmaking API to simplify its usage.
  • Replaced authenticationEnabled flag with authenticationRequired in the configuration.
  • Added maxPlayers property to the configuration.
  • The database does not store the “is logged in” status of a player anymore; the master server does now.

Version 1.04

  • Upgraded project to Unity 5.5.0.
  • Improved the default support for games using UNET's high-level Network Manager.
  • The master server now resets the 'logged in' flag of all the registered users upon launch.
  • Trying to join an expired game/match/room results in a proper error now.
  • Several improvements and refinements in the API and the organization of the kit.

Version 1.03

  • Implemented a player properties API.
  • Updated the demo's UI.
  • Fixed bug that caused spawned game server instances to not be properly destroyed sometimes.

Version 1.02

  • Generalized database support for player data storage and added three default implementations: SQLite, MongoDB and LiteDB.
  • Added configuration flag to enable/disable authentication.
  • Players cannot be logged in the master server more than once at the same time with the same credentials now.
  • Improved the behavior of UI dialogs in the accompanying demo.

Version 1.01

  • Implemented in-lobby and in-game chat with support for public and private messages and an unlimited number of channels.

Version 1.0

  • First release.