Difference between revisions of "Manual"

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(Puzzle Match Kit editor)
(Puzzle Match Kit editor)
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There are two other useful options in the menu, ''Delete PlayerPrefs'' and ''Delete EditorPrefs'', that are shortcuts for deleting your [https://docs.unity3d.com/ScriptReference/PlayerPrefs.html PlayerPrefs] and your [https://docs.unity3d.com/ScriptReference/EditorPrefs.html EditorPrefs] respectively. They are particularly convenient when you are testing your game and need to start from a clean state.
 
There are two other useful options in the menu, ''Delete PlayerPrefs'' and ''Delete EditorPrefs'', that are shortcuts for deleting your [https://docs.unity3d.com/ScriptReference/PlayerPrefs.html PlayerPrefs] and your [https://docs.unity3d.com/ScriptReference/EditorPrefs.html EditorPrefs] respectively. They are particularly convenient when you are testing your game and need to start from a clean state.
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All the game files are stored in JSON format and serialized via [https://github.com/jacobdufault/fullserializer Full Serializer]. The game configuration file is by default stored in the ''PuzzleMatchKit/Resources'' folder and named ''game_configuration.json''. The level files are by default stored in the ''PuzzleMatchKit/Resources/Levels'' folder and named ''X.json'', where ''X'' is the corresponding level number.
  
 
== Game settings tab ==
 
== Game settings tab ==

Revision as of 01:22, 17 October 2017

Puzzle Match Kit editor

Puzzle Match Kit provides a visual editor that allows you to change the settings of the game and create new levels easily and without the need of programming. You can access the editor by selecting the Editor option located in the Window/Puzzle Match Kit menu. The editor is divided in three areas and we are going to cover every one of them in the following sections.

There are two other useful options in the menu, Delete PlayerPrefs and Delete EditorPrefs, that are shortcuts for deleting your PlayerPrefs and your EditorPrefs respectively. They are particularly convenient when you are testing your game and need to start from a clean state.

All the game files are stored in JSON format and serialized via Full Serializer. The game configuration file is by default stored in the PuzzleMatchKit/Resources folder and named game_configuration.json. The level files are by default stored in the PuzzleMatchKit/Resources/Levels folder and named X.json, where X is the corresponding level number.

Game settings tab

The Game settings tab allows you to change the general settings of the game. At the top of the Game settings tab, we have the menu, in which you can create a new game setting, open an existing one or save the current one:

editor_game_settings_menu.png

In the Score area, you can set the default score given to the player when a tile entity (block, blocker or booster) explodes. You can also set different values for specific types of tile entities.

editor_game_settings_score.png

In the Lives area, you can change the following properties of the lives system:

  • Max lives: The maximum number of lives the player can have.
  • Time to next life: The time left (in seconds) until a free life is given to the player.
  • Refill cost: The cost in coins to fill the number of lives to its maximum.

editor_game_settings_lives.png

In the Coins area, you can change the number of coins initially given to the player.

editor_game_settings_coins.png

In the Boosters area, you can set the number of matches needed for a booster to appear. If two or more boosters share the same number of matches, a random one will always be selected from them.

editor_game_settings_boosters.png

In the Purchasable boosters area, you can set the amount and cost of the in-game purchasable boosters.

editor_game_settings_purchasable_boosters.png

In the Continue game area, you can change the following properties of the continue system (i.e., after he loses a game):

  • Extra moves: The number of extra moves given to the player when he purchases additional moves.
  • Moves cost: The cost in coins of the extra moves.
  • Extra time: The number of extra seconds given to the player when he purchases additional time.
  • Time cost: The cost in coins of the extra time.

editor_game_settings_continue.png

Level editor tab

The Level editor tab allows you to create your own levels for the game. At the top of the Level editor tab, we have the menu, in which you can create a new level, open an existing one or save the current one:

editor_level_editor_menu.png

In the General area, you can change the following settings of the level:

  • Level number: The number of the level.
  • Limit type: The type of limit of the level. Can be Moves (the player will have a fixed amount of moves to accomplish the goals of the level) or Time (the player will have a fixed amount of seconds to accomplish the goals of the level).
  • Moves: The number of moves/seconds the player has to accomplish the goals of the level.
  • Star 1 score: The score needed to unlock the first star of the level.
  • Star 2 score: The score needed to unlock the second star of the level.
  • Star 3 score: The score needed to unlock the third star of the level.

editor_level_editor_general.png

In the Goals area, you can specify the goals that the player needs to accomplish in order to complete the level.

editor_level_editor_goals.png

In the Available color blocks area, you can specify which color blocks are available when generating new random color blocks on the level.

editor_level_editor_available_color_blocks.png

In the Level editor area, you can design the layout of your level.

editor_level_editor_level.png

About tab

The About tab contains useful links to the kit's documentation and licensing information.