Difference between revisions of "Level editor"
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Revision as of 06:55, 4 December 2017
Puzzle Match Kit editorPuzzle Match Kit provides a visual editor that allows you to change the settings of the game and create new levels easily and without the need of programming. You can access the editor by selecting the Editor option located in the Window/Puzzle Match Kit menu. The editor is divided in three areas and we are going to cover every one of them in the following sections. There are two other useful options in the menu, Delete PlayerPrefs and Delete EditorPrefs, that are shortcuts for deleting your PlayerPrefs and your EditorPrefs respectively. They are particularly convenient when you are testing your game and need to start from a clean state. All the game files are stored in JSON format and serialized via Full Serializer. The game configuration file is by default stored in the PuzzleMatchKit/Resources folder and named game_configuration.json. The level files are by default stored in the PuzzleMatchKit/Resources/Levels folder and named X.json, where X is the corresponding level number. Game settings tabThe Game settings tab allows you to change the general settings of the game. At the top of the Game settings tab, we have the menu, in which you can create a new game setting, open an existing one or save the current one:
In the Score area, you can set the default score given to the player when a tile entity (block, blocker or booster) explodes. You can also set different values for specific types of tile entities.
In the Lives area, you can change the following properties of the lives system:
In the Coins area, you can change the number of coins initially given to the player.
In the Boosters area, you can set the number of matches needed for a booster to appear. If two or more boosters share the same number of matches, a random one will always be selected from them.
In the Purchasable boosters area, you can set the amount and cost of the in-game purchasable boosters.
In the Continue game area, you can change the following properties of the continue system (i.e., after he loses a game):
Level editor tabThe Level editor tab allows you to create your own levels for the game. At the top of the Level editor tab, we have the menu, in which you can create a new level, open an existing one or save the current one:
In the General area, you can change the following settings of the level:
In the Goals area, you can specify the goals that the player needs to accomplish in order to complete the level.
In the Available color blocks area, you can specify which color blocks are available when generating new random color blocks on the level.
In the Level editor area, you can design the layout of your level.
About tabThe About tab contains useful links to the kit's documentation and licensing information. |