Difference between revisions of "Fruit Swipe Match 3 Kit Monetization"
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* With Unity Ads properly configured for your project, you can now tweak the amount of rewarded coins from the Fruit Swipe Match 3 Kit editor ('''Window/Fruit Swipe Match 3 Kit/Editor'''). Go to the '''Game settings''' tab and open the '''Monetization''' sub-tab. You can set the desired number of coins in the '''Coins''' field belonging to the '''Rewarded ad''' category. | * With Unity Ads properly configured for your project, you can now tweak the amount of rewarded coins from the Fruit Swipe Match 3 Kit editor ('''Window/Fruit Swipe Match 3 Kit/Editor'''). Go to the '''Game settings''' tab and open the '''Monetization''' sub-tab. You can set the desired number of coins in the '''Coins''' field belonging to the '''Rewarded ad''' category. | ||
− | https://wiki.gamevanilla.com/images/unity_ads_editor.png | + | https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/unity_ads_editor.png |
'''NOTE: ''' If, after following these steps, you still do not have ads enabled on your project, you may want to disable and re-enable the service again. In our experience, Unity is finicky sometimes when it comes to detecting it. | '''NOTE: ''' If, after following these steps, you still do not have ads enabled on your project, you may want to disable and re-enable the service again. In our experience, Unity is finicky sometimes when it comes to detecting it. | ||
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* Add the '''FRUIT_SWIPE_ENABLE_IAP''' preprocessor define to your '''Scripting Define Symbols''' in your '''Player Settings'''. | * Add the '''FRUIT_SWIPE_ENABLE_IAP''' preprocessor define to your '''Scripting Define Symbols''' in your '''Player Settings'''. | ||
− | https://wiki.gamevanilla.com/images/ | + | https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/unity_iap_player_settings.png |
* With Unity IAP now properly configured for your project, you can now tweak the available in-app purchasable items from the Fruit Swipe Match 3 Kit editor ('''Window/Fruit Swipe Match 3 Kit/Editor'''). Go to the '''Game settings''' tab and open the '''Monetization''' sub-tab. You can edit the settings of your items in the '''In-app purchases''' category. | * With Unity IAP now properly configured for your project, you can now tweak the available in-app purchasable items from the Fruit Swipe Match 3 Kit editor ('''Window/Fruit Swipe Match 3 Kit/Editor'''). Go to the '''Game settings''' tab and open the '''Monetization''' sub-tab. You can edit the settings of your items in the '''In-app purchases''' category. | ||
− | https://wiki.gamevanilla.com/images/ | + | https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/unity_iap_editor.png |
The '''Store id''' needs to be exactly the same identifier you use in your store (App Store, Google Play, etc.), while the rest of the fields are only visual. Please note you will need to have previously defined your available in-app purchasable items in the store/s of your choice (for more details, please follow [https://docs.unity3d.com/Manual/UnityIAPSettingUp.html this guide]). | The '''Store id''' needs to be exactly the same identifier you use in your store (App Store, Google Play, etc.), while the rest of the fields are only visual. Please note you will need to have previously defined your available in-app purchasable items in the store/s of your choice (for more details, please follow [https://docs.unity3d.com/Manual/UnityIAPSettingUp.html this guide]). |
Revision as of 10:28, 13 May 2019
Unity AdsThe kit provides a rewarded ad button in the level scene that is automatically enabled if you have enabled Unity Ads in your project. In order to enable Unity Ads in your project, please follow this guide (stop at the part where code starts to get written, as we have already written the code for you). These are the main steps you need to perform:
NOTE: If, after following these steps, you still do not have ads enabled on your project, you may want to disable and re-enable the service again. In our experience, Unity is finicky sometimes when it comes to detecting it. Unity IAPThe kit provides a coins shop with in-app purchasable packs of coins using Unity IAP. In order to enable Unity IAP in your project, please follow this guide. These are the main steps you need to perform:
The Store id needs to be exactly the same identifier you use in your store (App Store, Google Play, etc.), while the rest of the fields are only visual. Please note you will need to have previously defined your available in-app purchasable items in the store/s of your choice (for more details, please follow this guide). IMPORTANT: Even if the latest versions of Unity provide a built-in IAP package, you still need to perform the previous configuration manually. You can read more about why this is needed here. |