Difference between revisions of "Fruit Swipe Match 3 Kit Installing the kit"

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(Running the game on mobile)
 
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== Create a new Unity project ==
 
== Create a new Unity project ==
  
Open the Unity Hub and create a new '''2D''' project using '''Unity 2019.3.9''' or higher:
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Open the Unity Hub and create a new '''2D''' project using '''Unity 2020.3.20 LTS''' or higher:
  
 
https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/installation_new_project.png
 
https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/installation_new_project.png
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https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/installation_build_settings.png
 
https://wiki.gamevanilla.com/images/fruit_swipe_match_3_kit/installation_build_settings.png
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Please make sure you select a portrait aspect ratio in your ''Game'' tab of the Unity editor, as the game is designed around a portrait orientation.
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== Running the game on mobile ==
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In order to run the game on a mobile device, you will need to be familiar with the process of generating a mobile build with Unity. Please refer to the official Unity documentation available here:
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* [https://docs.unity3d.com/Manual/iphone-GettingStarted.html iOS]
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* [https://docs.unity3d.com/Manual/android.html Android].
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Please make sure you have enabled the Unity Ads service on your project as explained [https://www.wiki.gamevanilla.com/index.php?title=Fruit_Swipe_Match_3_Kit_Monetization here] before generating the mobile build. Otherwise, you may face crashes at runtime due to a bug in the current version of the Unity Ads package.
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Finally, please note that the process of generating a build is different to the traditional one in Unity because the kit uses the Entities package. Please refer to the documentation available [https://docs.unity3d.com/Packages/com.unity.entities@0.17/manual/install_setup.html here] in order to learn how to generate a build on a project that uses the Entities package.
  
 
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Latest revision as of 11:59, 19 November 2021

Create a new Unity project

Open the Unity Hub and create a new 2D project using Unity 2020.3.20 LTS or higher:

installation_new_project.png

Import Fruit Swipe Match 3 Kit into your project

Download and import the Fruit Swipe Match 3 Kit asset into your project. If all goes well, you should not have any errors on the console and you should be able to run the game by opening the Home scene and clicking on the Play button. Make sure you have added all the scenes (located in the FruitSwipeMatch3Kit/Scenes folder) to your build settings:

installation_build_settings.png

Please make sure you select a portrait aspect ratio in your Game tab of the Unity editor, as the game is designed around a portrait orientation.

Running the game on mobile

In order to run the game on a mobile device, you will need to be familiar with the process of generating a mobile build with Unity. Please refer to the official Unity documentation available here:

Please make sure you have enabled the Unity Ads service on your project as explained here before generating the mobile build. Otherwise, you may face crashes at runtime due to a bug in the current version of the Unity Ads package.

Finally, please note that the process of generating a build is different to the traditional one in Unity because the kit uses the Entities package. Please refer to the documentation available here in order to learn how to generate a build on a project that uses the Entities package.