Dedicated Server Kit F.A.Q.

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What platforms are supported by Master Server Kit?

Master Server Kit works on all the platforms supported by UNET. For the servers, you will need a machine running Windows, Mac OS or Linux (Linux is recommended because you can build the binaries in headless mode, which is particularly convenient for servers) and a public IP address. For the client, you can target both desktop and mobile platforms. UNET on WebGL has several bugs, so we do not officially support this platform.

What is the minimum Unity version required by the kit?

The kit requires using Unity 2019.4.0 LTS or higher.

Do I need a knowledge of programming and network programming?

Yes.

Do I need a knowledge of server administration?

Yes. You are responsible for deploying your game to your servers (your own or hosted by a third-party), so a basic familiarity with server administration will definitely be helpful. Please note that we do not provide technical support for deployment issues.

If I purchase the kit, will you also provide the hosting for my game?

No. You are responsible for setting up and paying for the hosting of your servers. Dedicated Server Kit only provides the foundational backend code to help build your infrastructure. Please note that we do not provide technical support for deployment issues.

Will Dedicated Server Kit help me with programming the logic of my multiplayer game?

No. Dedicated Server Kit is specifically focused on the backend side of things. Helping with the game logic itself (and related aspects such as client-side prediction or entity interpolation) is therefore completely outside the scope of the kit. Please note that we do not provide technical support for issues related to the logic of your game.

How many players does Dedicated Server Kit support?

This is a question that cannot possibly be answered in a general, definitive way. There are no hardcoded limits on the kit itself, but the actual number will depend on several game-specific considerations such as the network bandwidth usage of your game, the capabilities of your server and any limitations inherent to Mirror.