Dedicated Server Kit Digital Ocean Setup

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Revision as of 09:46, 28 December 2020 by David (Talk | contribs) (Appendix: Making sure the appropriate ports of your server are open and accessible from the outside)

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Before proceeding

It is highly recommended that you test the kit locally on your machine first, before trying to deploy it to a remote server. It is also highly recommended that you have a basic knowledge of server administration before attempting to deploy the kit to a remote server.

Please note:

  • As a user of the kit, you are solely responsible for the administration and maintenance costs of your dedicated server. This assumes a knowledge of what a dedicated server is and how to set up one on your end. We only provide the backend code for you to build your own platform upon.
  • We do not provide support for matters not strictly related to the kit, such as writing your game's multiplayer logic or setting up/deploying the kit on your dedicated server. Your server is your responsibility, and we do not have any control nor responsibility over it.

In this section, we include a step-by-step tutorial on how to deploy the kit to a remote server on Digital Ocean. This serves two purposes: to demonstrate the kit has been successfully deployed to an actual, remote server and to serve as a helpful reference for your own deployments. There is an infinite variety of service providers available on the market and we could never possibly cover them all, but the main steps should be similar across all of them.

Creating a new droplet

After creating your account on Digital Ocean, go to the Droplets section and create a new droplet (a droplet is the term used by Digital Ocean to refer to one of their remote servers). Feel free to use the configuration most suited to your needs, but please note this tutorial assumes a Ubuntu 20.04 (LTS) x64 server.

Installing the required dependencies

Once your droplet is created, you can log into it via SSH with the following command:

ssh root@YOUR_IP_ADDRESS

Once connected to the droplet, you need to install Go and MySQL. You can install Go with the following command:

snap install go --classic

And MySQL with the following command:

sudo apt install mysql-server

We highly recommend studying the official guide on MySQL from Digital Ocean available here, as your setup can go from very simple for a quick test to more complex and secure for production purposes.

Create the MySQL database

With MySQL properly configured, you can now send the database creation script via the following command:

scp create_database.sql root@YOUR_IP_ADDRESS:~/create_database.sql

You can run the script by entering into the MySQL console in your droplet and typing the following command:

mysql> source create_database.sql

Setup and launch the Go server

With the database properly configured, you can now send the Go server and the Linux game server build files via the following commands:

scp dsk.zip root@YOUR_IP_ADDRESS:~/dsk.zip

scp ServerBuild.zip root@YOUR_IP_ADDRESS:~/ServerBuild.zip

You can unzip these files with the unzip command.

Before launching the Go server, you will need to tweak the conf.json file so that it contains valid information for your server. Specifically, you want to make sure the following properties are correct:

"ip_address": "YOUR_IP_ADDRESS"

"db_connection_string": "YOUR_MYSQL_USER:YOUR_MYSQL_PASSWORD@tcp(127.0.0.1:3306)/dsk"

"game_server_bin_path": "YOUR_ABSOLUTE_PATH_TO_THE_GAME_SERVER_BINARY"

Now, you can finally build the Go server via the following command:

go build

And launch it in the background via the following command:

./dsk &

Configure the game client on the Unity side

With the remote server properly configured, you can now test the game client from within the Unity editor. You will need to create a new configuration that points to your droplet's IP address instead of localhost. Make sure to update the Client object in the client's Home and Lobby scenes so that they point to this configuration.

Appendix: Generating the Linux game server build

You can generate the game server build that you will upload to your droplet either manually via the Build Settings window in Unity, or programmatically via the included editor script. The most important thing to note is that the build needs to contain the GameServer and Game scenes (with the GameServer scene being the first one).

Appendix: Making sure the appropriate ports of your server are open and accessible from the outside

A common issue when deploying to a remote server is not properly configuring the firewall so that the ports used by the kit are open and accessible from the outside. We highly recommend studying the official guide from Digital Ocean available here.

Specifically for the kit and by default, port 8000 is used for the Go server and ports 9000 and forward are used for the spawned game server instances. So you want to make sure these ports are open and accessible in your droplet.