Candy Match 3 Kit Version history

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Revision as of 05:54, 9 June 2020 by David (Talk | contribs)

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1.6.0 release notes

  • Upgraded project to Unity 2019.4.0 LTS.

1.5.1 release notes

  • Upgraded project to Unity 2019.3.9.

1.5.0 release notes

  • Upgraded project to Unity 2019.3.7.
  • Updated Unity Ads integration to work with the latest version of the Advertisement library.

1.4.1 release notes

  • Fixed '0 stars' case in level scene.
  • Fixed level scrolling not working after completing all levels.

1.4.0 release notes

  • Added configurable spin wheel popup.

1.3.0 release notes

  • Added configurable daily bonus popup.

1.2.0 release notes

  • Upgraded project to Unity 2018.4.0.

1.1.1 release notes

  • Fixed bug with marshmallow goal detection in some situations.
  • Fixed several bugs with the swap booster.

1.1.0 release notes

  • Upgraded project to Unity 2018.3.0.
  • Moved the editor tools to the Tools menu option.

1.0.16 release notes

  • Upgraded project to Unity 2018.2.18.

1.0.15 release notes

  • Fixed lives system not updating correctly when the game goes to background on mobile platforms.
  • Fixed typo in T-shaped match detection code.

1.0.14 release notes

  • Upgraded project to Unity 2017.4.0 LTS (you can find more information about Unity LTS releases here).
  • Fixed incorrect object pool configuration that caused more instances than needed to be created.

1.0.13 release notes

  • Striped and wrapped candies are now preserved after level regeneration.
  • Fixed several exceptions happening when running with .NET 4.x.
  • Fixed bug that caused the level not to be regenerated when a covered tile was present in it.

1.0.12 release notes

  • The camera is now automatically adjusted to make the game board fit in the screen's width. Also, a resolution utility has been added to the editor so that device-specific resolution settings can be defined. This is particularly useful for devices with very unique aspect ratios, like the iPhone X or the Samsung Galaxy Note 8. You can read more about how this works here.
  • Added boy graphics and animations.
  • Fixed color bomb being able to be swapped diagonally.
  • Fixed collectables losing its orientation after repeatedly being swapped by the player.

1.0.11 release notes

  • Fixed rare bug with special candy generation.

1.0.10 release notes

  • Added wrapped candy + striped candy combo.
  • Fixed combos exploding unbreakable tiles.

1.0.9 release notes

  • Fixed rare bug with special candy positioning.

1.0.8 release notes

  • Fixed rare bug with special candy generation.
  • Fixed purchasable boosters from being able to be applied to collectables.
  • Fixed visual bug in lives shop popup.

1.0.7 release notes

  • Fixed several bugs caused by very fast swipes.
  • Fixed inconsistencies in the completion of special block-related goals (including when retrying a level).

1.0.6 release notes

  • Fixed rare bug with level regeneration.
  • Fixed rare bug with the FX pools of special blocks.

1.0.5 release notes

  • Added player preferences tab to game settings editor (useful for testing).

1.0.4 release notes

  • Removed the unnecessary loading popup for IAP purchases on Android.
  • Level regeneration does not happen if there is a usable color bomb on the level now.
  • Fixed the win and lose popups playing their sound effects even when the sound is disabled.

1.0.3 release notes

  • Fixed rare bug with chocolate expansion.

1.0.2 release notes

  • Fixed color bombs appearing with straight matches of 6 tiles instead of 5.
  • Fixed combos incorrectly destroying collectables.

1.0.1 release notes

  • Fixed rare bug that caused the level goals UI to not be properly updated sometimes.

1.0 release notes

  • Initial release.