Difference between revisions of "Bubble Shooter Kit Level editor"

From gamevanilla wiki
Jump to: navigation, search
(Game settings tab)
(Game settings tab)
Line 35: Line 35:
 
https://wiki.gamevanilla.com/images/bubble_shooter_kit/editor/continue.png
 
https://wiki.gamevanilla.com/images/bubble_shooter_kit/editor/continue.png
  
In the ''Monetization'' tab, you can configure the Unity Ads (for rewarded ads) and Unity IAP (for in-app purchases) settings of your game. You can find more information about them [[Candy_Match_3_Kit_Monetization | here]].
+
In the ''Monetization'' tab, you can configure the Unity Ads (for rewarded ads) and Unity IAP (for in-app purchases) settings of your game. You can find more information about them [[Bubble_Shooter_Kit_Monetization | here]].
  
 
In the ''Player preferences'' tab, you can set the current progress of the game. You can also delete your [https://docs.unity3d.com/ScriptReference/PlayerPrefs.html PlayerPrefs] and your [https://docs.unity3d.com/ScriptReference/EditorPrefs.html EditorPrefs]. This is particularly useful during testing.
 
In the ''Player preferences'' tab, you can set the current progress of the game. You can also delete your [https://docs.unity3d.com/ScriptReference/PlayerPrefs.html PlayerPrefs] and your [https://docs.unity3d.com/ScriptReference/EditorPrefs.html EditorPrefs]. This is particularly useful during testing.

Revision as of 03:02, 21 August 2018

Bubble Shooter Kit editor

Bubble Shooter Kit provides a visual editor that allows you to change the settings of the game and create new levels easily and without the need of programming. You can access the editor by selecting the Editor option located in the Tools/Bubble Shooter Kit menu. The editor is divided in three areas and we are going to cover every one of them in the following sections.

There are two other useful options in the menu, Delete PlayerPrefs and Delete EditorPrefs, that are shortcuts for deleting your PlayerPrefs and your EditorPrefs respectively. They are particularly convenient when you are testing your game and need to start from a clean state.

Game settings tab

The Game settings tab allows you to change the general settings of the game. At the top of the Game settings tab, we have the menu, in which you can create a new game setting, open an existing one or save the current one:

In the Score area, you can set the default score given to the player when a tile explodes. You can also set different values for specific types of tiles.

score.png

In the Lives area, you can change the following properties of the lives system:

  • Max lives: The maximum number of lives the player can have.
  • Time to next life: The time left (in seconds) until a free life is given to the player.
  • Refill cost: The cost in coins to fill the number of lives to its maximum.

lives.png

In the Coins area, you can change the number of coins initially given to the player.

coins.png

In the Continue game area, you can change the following properties of the continue system (i.e., after he loses a game):

  • Extra bubbles: The number of extra bubbles given to the player when he purchases additional bubbles.
  • Bubbles cost: The cost in coins of the extra bubbles.

continue.png

In the Monetization tab, you can configure the Unity Ads (for rewarded ads) and Unity IAP (for in-app purchases) settings of your game. You can find more information about them here.

In the Player preferences tab, you can set the current progress of the game. You can also delete your PlayerPrefs and your EditorPrefs. This is particularly useful during testing.

preferences.png

Level editor tab

The Level editor tab allows you to create your own levels for the game. At the top of the Level editor tab, we have the menu, in which you can create a new level, open an existing one or save the current one:

In the General area, you can change the following settings of the level:

  • Level number: The number of the level.
  • Limit type: The type of limit of the level. Can be Moves (the player will have a fixed amount of moves to accomplish the goals of the level) or Time (the player will have a fixed amount of seconds to accomplish the goals of the level).
  • Moves: The number of moves/seconds the player has to accomplish the goals of the level.
  • Penalty: The penalty to apply to the player (in moves/seconds) when he misses a match.
  • Star 1 score: The score needed to unlock the first star of the level.
  • Star 2 score: The score needed to unlock the second star of the level.
  • Star 3 score: The score needed to unlock the third star of the level.

editor_level_editor_general.png

In the Goals area, you can specify the goals that the player needs to accomplish in order to complete the level.

editor_level_editor_goals.png

In the Available colors area, you can specify which colors are available when generating new random candies on the level.

editor_level_editor_available_colors.png

  • Collectable chance: The probability of a newly-generated tile to be a collectable one. It is a number between 0 and 100.

In the Level editor area, you can design the layout of your level.

editor_level_editor_level.png

About tab

The About tab contains useful links to the kit's documentation and licensing information.