Difference between revisions of "Bubble Shooter Kit Installing the kit"

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(Create a new Unity project)
(Import Bubble Shooter Kit into your project)
 
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== Create a new Unity project ==
 
== Create a new Unity project ==
  
Open Unity (you will need to use Unity 2018.4.0 or higher) and create a new 2D project:
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Open Unity (you will need to use Unity 2020.3.20 LTS or higher) and create a new 2D project:
  
 
https://wiki.gamevanilla.com/images/bubble_shooter_kit/installation/new_project.png
 
https://wiki.gamevanilla.com/images/bubble_shooter_kit/installation/new_project.png
  
== Import DOTween into your project ==
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== Import Bubble Shooter Kit into your project ==
  
Download and import the free [https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676 DOTween] asset into your project.
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Download and import the [https://assetstore.unity.com/packages/templates/systems/bubble-shooter-kit-124730?aid=1100l3nzZ Bubble Shooter Kit] asset into your project. If all goes well, you should not have any errors on the console and you should be able to run the game by opening the Home scene and clicking on the ''Play'' button. Make sure you have added all the scenes (located in the ''BubbleShooterKit/Scenes'' folder) to your build settings:
  
Make sure you perform the additional setup step that DOTween requires by selecting the ''Setup DOTween'' option in the ''Tools/Demigiant/DOTween Utility Panel'' menu.
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https://wiki.gamevanilla.com/images/bubble_shooter_kit/installation/build_settings.png
  
== Setup TextMeshPro in your project ==
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Please make sure you select a portrait aspect ratio in your ''Game'' tab of the Unity editor, as the game is designed around a portrait orientation.
  
When you create a new 2D project in Unity, the TextMeshPro package is automatically added to it. But you still need to select the ''Window/TextMeshPro/Import TMP Essential Resources'' menu option in order to set it up and be able to use it.
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== Running the game on mobile ==
  
== Set the scripting runtime version to .NET 4.x ==
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In order to run the game on a mobile device, you will need to be familiar with the process of generating a mobile build with Unity. Please refer to the official Unity documentation available here:
  
Go to '''Player Settings''' and set the ''Scripting Runtime Version'' field to '''.NET 4.x Equivalent'''.
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* [https://docs.unity3d.com/Manual/iphone-GettingStarted.html iOS]
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* [https://docs.unity3d.com/Manual/android.html Android].
  
https://wiki.gamevanilla.com/images/bubble_shooter_kit/installation/scripting_runtime.png
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Please make sure you have enabled the Unity Ads service on your project as explained [https://www.wiki.gamevanilla.com/index.php?title=Bubble_Shooter_Kit_Monetization here] before generating the mobile build. Otherwise, you may face crashes at runtime due to a bug in the current version of the Unity Ads package.
 
+
== Import Bubble Shooter Kit into your project ==
+
 
+
Download and import the [https://assetstore.unity.com/packages/slug/124730 Bubble Shooter Kit] asset into your project. If all goes well, you should not have any errors on the console and you should be able to run the game by opening the Home scene and clicking on the ''Play'' button. Make sure you have added all the scenes (located in the ''BubbleShooterKit/Scenes'' folder) to your build settings:
+
 
+
https://wiki.gamevanilla.com/images/bubble_shooter_kit/installation/build_settings.png
+
  
 
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Latest revision as of 11:48, 19 November 2021

Create a new Unity project

Open Unity (you will need to use Unity 2020.3.20 LTS or higher) and create a new 2D project:

new_project.png

Import Bubble Shooter Kit into your project

Download and import the Bubble Shooter Kit asset into your project. If all goes well, you should not have any errors on the console and you should be able to run the game by opening the Home scene and clicking on the Play button. Make sure you have added all the scenes (located in the BubbleShooterKit/Scenes folder) to your build settings:

build_settings.png

Please make sure you select a portrait aspect ratio in your Game tab of the Unity editor, as the game is designed around a portrait orientation.

Running the game on mobile

In order to run the game on a mobile device, you will need to be familiar with the process of generating a mobile build with Unity. Please refer to the official Unity documentation available here:

Please make sure you have enabled the Unity Ads service on your project as explained here before generating the mobile build. Otherwise, you may face crashes at runtime due to a bug in the current version of the Unity Ads package.